Pathfinder adventures range from exploring the dark alleys to engaging in political intrigues to embarking on far-flung travels to exciting locales. As agents of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers headquartered in Absalom, you dedicate your life to discovering and chronicling the greatest mysteries and wonders of an ancient world. Pathfinder Society (second edition)("PFS") is a worldwide fantasy roleplaying campaign set in the World of Golarion during the Age of Lost Omens. Single Page Layout (Click here for PDF version)ġ0/13/22 Welcome to Pathfinder society Getting Started Great for your sweat shop of skilled crafters.Pathfinder Society Guide to Organized Play That is about 32 people per level get the skill bonus. Each cubic foot should provide wine for about 64 people. At 15th level it is +10.Īnother point: it produces a lot of wine. And at 2gp for a power component giving +1 CL, at 9th level you need 5 castings and 6 gp of power components. You likely can afford those castings in your spare slots, or can cut the day short a bit. When you hut 9th level, you get +5 for 1.5 Hours. Note about Tears to Wine (1st or 2nd depending on class): +5 Comp: Monocle of Flawlessness (trained crafts) - 8,750 gp +2 Comp: Magenta Prism (cracked) - 800 gp Oh, and for hitting those skill DCs, the following info is offered: And once you get 5th lvl spells and Fabricate you'll be able to make pretty much anything you want instantly. So I'd suggest just spreading those ranks around to get 1 rank in as many of them as possible, then boost up the ones like Traps and Alchemy and maybe some more ranks in ones like blacksmithing, armor, weapons, and bows. A single rank plus your other automatic bonuses in all but a few craft skills will be sufficient to take 10 and succeed on the basic check and instantly fabricate almost anything. So with this available, its not necessary to boost a lot of those craft checks as high as possible, since the benefit of a faster result is no longer an issue. Then, a single casting will instantly create whatever you can craft. For instance, crafting a suit of non masterwork full plate with a craft skill check of 20 (probably achievable around lvl 7 or 8), a DC of 19, adding +10 to the DC to speed up crafting, and taking 10 on the skill check for a result of 30, still takes 18 days of crafting to make.īut this becomes far less of an issue once the wizard hits 9th level and can take the Fabricate spell. The real benefit to higher craft checks is being able to make the items faster by adding a +10 to the DC, and the higher check results means faster progress. Easy enough to craft with Craft Wondrous Item or should be easy to find and buy. The Traveler's Anytool woundrous item is cheap at 250gp and essentially functions as a set of Mwk tools for any craft skill (except for something requiring specialized equipment like alchemy). So you can put ranks into the ones that have the higher DCs so you can be sure to do those, and then just spread the rest around to cover everything. Armor looks to cap out at around 19 or 20. The other crafts with relatively higher DCs (requiring anything over a 20) would be alchemy, bows (just for high Str composite bows) and blacksmithing? or whatever would be used for making high DC locks. Thats enough to take 10 and succeed on all but the most complex crafting items.Ĭraft (traps) looks to have the highest possible crafting DCs, reaching into the 30s. So lets say +7, then +3 for class skill, then +2 for Mwk tools, then +1 skill rank. With a solid Int, the class skill bonus, and masterwork tools, just one rank in any craft skill should get your over a 10 to the check. Similar goes for any other source of bonus to Skill checks you can get, also remember if you have a Familiar, they could possibly be Aiding Another. The bonuses from those are as good as Ranks as far as crafting goes (not for Feat pre-reqs). If your GM allows a minor re-build, there is a Human alt-racial ability that swaps out the normal "free choice" Bonus Featįor a "Skill Focus only" Bonus Feat, and you also pick up 2 more Skill Focuses for free as you level up (or was it 3 more?). You have to wait 24 hours to gain back the skills from whatever your normal Headband is, as well as language and bonus spell slots,īut you immediately gain the benefit of the current Headband's INT modifier re: Skill Modifiers apart from Ranks and Spell DCs. Well, as a Wizard you should be boosting INT anyways, and for every additional INT modifier you can max a new skill.įor down-time crafting, you can even get Headbands of INT+2 keyed to different Crafting skills,Īfter you wear them for 24 hours you get a new Craft Skill maxed out.
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